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Disney's acquisition of Lucasfilm has revitalized the Star Wars franchise, and EA has been taking reward of that with a new round of Star Wars games. Star Wars Battlefront launched but as Star Wars fever was peaking for the release of Episode VII, and now Battlefront II is set to drib in a few days. However, testers of the game allege EA has taken the microtransactions likewise far. Yep, even for EA. Patently, those who don't want to spend extra money in the game volition have to grind for near forty hours merely to unlock a single hero character. Yikes.

For the unfamiliar, Star Wars Battlefront II (and its predecessor) is an online shooter set up in the Star Wars universe. The 2nd game has a single-player campaign, merely the multiplayer experience is what most people are interested in. After all, a expert multiplayer game can keep y'all entertained for years. Changes to the way hero characters are unlocked accept gamers pretty upset, though.

In the last Battlefront game, you could play as hero characters like Darth Vader and Luke Skywalker simply by finding the hero tokens on the battleground. In Battlefront II, EA has fabricated heroes unlockable parts of the game, which is not inherently bad. If done correctly, it could give players something to piece of work toward in multiplayer. That'due south not why EA did it, though. Heroes are purchased with points, and you tin can get more points by paying coin. Don't desire to spend money, Reddit users have calculated that information technology'll take about xl hours to unlock each hero.

This calculation is based on the average number of points earned in a friction match (275), the average match length (eleven minutes), and the price of hero unlocks (lx,000). That's a full work week of playing the game just to unlock a unmarried hero. That assumes you don't spend any of those points on other upgrades or loot crates, which are as well implemented in this game.

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EA is currently in harm control mode, merely fans are having none of it. The "EACommunityTeam" on Reddit popped up to explain the rationale for this system. They claim this setup was all nearly creating a "compelling progression path" and to "provide players with a sense of pride and achievement." Notation, they did not dispute the math that it would take 40 hours to unlock a single character unless you lot pay up. The comment is currently sitting at most -viii,500 karma on Reddit.

This system might make sense in a free-to-play game, only Battlefront Two is far from free. Battlefront Ii costs between $threescore and $80, depending on the version you choose. The game officially launches on Nov 17th, and it'll probably sell like hotcakes. Hey, it's Star Wars.